CONTACT DETAILS
Email - harryvanbredacooling@gmail.com
LinkedIn - Harry Cooling | LinkedIn
ABOUT ME
I got into level design from playing around with Halo Reach's Forge mode and the Far Cry 3 map editor on the Xbox 360 when I was too young to be playing either of those games. And inspired by the awesome scripted gameplay sequences seen in other FPS titles such as Halo 3 or DOOM Eternal, or non-linear environments from Dark Souls 1, I've wanted to create my own immersive game experiences that rewards players for exploration and skillful play, I want to drive the player to keep pushing forward. If a level doesn't inspire me to want to complete it, then the level design has failed.
My biases may lean me toward developing level design for First-person Shooters. However I've always tried to branch out and expand my tastes, currently I'm making a very bitesized RPG Adventure game with RPG Maker MZ, collaborating with a friend of mine. I also enjoyed developing a 'metroidvania' style game in university, studying the gameplay loop of encouraging players to explore by way of blockades that require a new weapon or tool to bypass. I love that feeling of problem solving or discovering a new item, instead of having a text box or cutscene explain to the player what to do.


